Cabinet Designer
Project Setup
Set this project up once. Safe shop defaults are already in place, so you can change only what you want and start designing.
Project
Give this project a name so you can find it later. Everything else here sets how its cabinets are built.
Job details (optional)
Who and where this job is for. When filled, these print at the top of your cut sheets and outputs. Leave any blank.
This customer is no longer in your saved list. Your project still shows their details below. Save to add them back, then choose Update this project.
Units and display
Choose how sizes are shown everywhere in the Designer. This only changes how you read numbers - it never changes what gets cut.
Construction method
A construction method is a named set of build rules - how the box goes together, the gaps around the doors, how the drawers are built, the trim. You set it up once, give it a name, and point any project at it. Change the method later and every project following it changes too.
The build rules for this project
Open the construction editor to set how the box goes together, the gaps around the doors and drawer fronts, how the drawer boxes are built, and the trim - one part at a time, with a drawing of the part you are changing.
Sets the handle style and the drawer-box joinery. You can change either below at any time.
Gola is a handleless channel: the door and drawer fronts are cut a little shorter so your fingers reach the pull. Where the cut happens depends on the cabinet: base and tall cabinets lose 73 mm at the TOP of the face (the C profile tucks under the counter); upper cabinets lose only 20 mm at the BOTTOM (the slim wall profile you reach up into). The drawing and the cut list handle both for you.
Saved construction methods
A construction method is a named set of build rules you keep in your shop account and point any project at. Start a new one from the factory settings, copy one you already have, or save the project you have open. Applying a method changes what the saw cuts and asks you to confirm.
Saved connections
A connection is a named way of joining the case corners, kept on your shop account. A construction method points at one instead of restating it, so changing a connection changes every method that uses it. Naming a connection changes no cut on its own: a method has to point at it first.
Saved front styles
A front style is a named door and drawer-front construction - slab, shaker, raised panel, five-piece or glass, with its frame sizes - kept on your shop account. Point a job at one and every cabinet that has not picked its own style follows it, including cabinets added later. A cabinet's own pick always wins.
Reset construction defaults
Set every construction default in this project back to a known starting point. Existing cabinets keep their own explicit overrides.
The room
How tall the room is, floor to ceiling. Every wall runs to the ceiling unless you give that wall its own height in the wall inspector, so a half wall, or a wall that stops under a soffit (the boxed-in ceiling drop above upper cabinets), is just a wall with its own number.
Materials in this project
Set the project default box and door material once - every cabinet follows it until you override a single cabinet in the inspector. Below, the sheet goods and hardwood this project can use; the tag on each shows which part it builds by default.
A material assignment names which material each part is made from - sides one thing, drawer boxes another, doors another - saved once on your shop account. Point this project at one and every cabinet follows it, unless you set a material on a cabinet yourself.
A finish is a named colour a client sees in the 3D view - collections like Oak or Paint, each holding swatches. Pick one for the cabinet boxes, one for the doors and drawer fronts, and one for the interiors. Finishes never change a price, a material or a cut: those live in the materials library.
Cabinets in the same grain group are cut from one sheet so the wood grain flows across their fronts. Choose how groups are set.
Assignments
What this job is made of, on one sheet: which construction method, which materials, which hardware, which fronts and which finishes - each a named thing your shop owns, picked once. Change any of them where they live; this sheet always shows the current answer.
Pricing
These four numbers turn this design's material cost into an estimated price, shown on the cost chip above the drawing. Leave a box empty to use your shop-wide default; type a value to override it just for this project. Nothing is guessed: a price appears only once your pricing is set and your materials are priced.
Customer quote
Optional charges that turn the estimated price above into the client-facing quote you print on the Outputs page. Leave a box empty to leave that line off the quote. Sales tax applies to the cabinetry, design charge and tariff, not to shipping or installation; confirm your local tax rules.
Extra items (Bill of Materials)
Accessories or services that are not cut parts or standard hardware - a toe-kick heater, crown molding, a field-measure charge. They appear on the Bill of Materials report on the Outputs page, with a running total. Price each one as a fixed amount, or as your cost with your markup applied.
Countertop and hardware
The countertop slab, the hardware finish shown in the 3D view, and the hardware set this job orders from. These are bought, not cut, so they change what appears on your buy list and in the 3D view - never the cut list.
A hardware set names which hinges, which drawer guides and which pulls a job uses, saved once on your shop account. Point this project at one and every cabinet follows it, unless you pick a specific part on a cabinet yourself. It names what gets ordered; it never changes a cut.
Change cabinets you have already placed
These are actions, not settings. Each one changes many cabinets at once instead of one at a time. They exist because changing this project's construction method does not always reach cabinets you have already placed. Every action can be undone. They do not all work the same way, so read the card before you press it: the last one sets a rule by cabinet type, and new cabinets follow that rule too.
Set one material on every cabinet
Give the chosen part of every cabinet the same material in one step.
Put the project handle on every cabinet
Replace any per-cabinet handle override with the project default handle (set in Construction method).
Apply the construction style to every cabinet
Set every placed cabinet to this project's construction style (frameless or face frame). This re-cuts the boxes, so it asks you to confirm and shows how many cabinets change.
Set construction defaults by cabinet type
Give every wall, tall, corner, or base cabinet its own construction defaults (reveals, back, drawer box, and so on). A cabinet uses its type's defaults unless it has its own override or belongs to a group. This changes what the saw cuts.
Review your setup
Every choice, in plain words. Change anything now, or start designing - you can reopen Project Setup any time.
Make this your shop standard
Save these construction settings as your shop standards so every new project starts from them. You can change them any time on the Shop Standards page. This does not change your existing projects.
Working on the canvas
Click a cabinet or wall to select it, then edit it in the details panel - a cabinet can be renamed, resized, duplicated, or deleted there; a wall can be renamed, resized, or deleted. This works in Elevation and on the Floor plan. The 3D view is look-only: drag to orbit and scroll to zoom.
The Floor plan does more: it is the only view where you can select and move islands, drag things along or between walls, hold Shift and drag an empty area to select several at once, copy and paste, nudge with the arrow keys, and rotate an island. Right-click a cabinet or island there for copy, paste, and more. Double-click a cabinet in Elevation or on the Floor plan to edit it in the Elevation view.
Made a mistake? Undo (Ctrl+Z) reverses adding, deleting, and moving things - in every view. Redo is Ctrl+Shift+Z.
Drag an empty area, scroll, or swipe to move the drawing in any direction, at any zoom, so nothing stays hidden behind a panel. Right-drag moves the drawing too. Pinch or hold Ctrl and scroll to zoom, or use the plus and minus buttons on the canvas. When you have something selected, Zoom to selection frames it.
Every label sits on top of the thing it names. Drag any label to move it, including the wall names. Double-click a label to snap it back. Moving a label never changes a size.
If you drag a label away from its box, a thin dashed line connects it back to the box it belongs to, so you never lose track of which label goes where.